AI Insights · Timothy · July 2024
Top 5 Shoot'em Up Games Performance in Denmark Q2 2024
Explore the performance of the top 5 shoot'em up games in Denmark during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 shoot'em up games in Denmark saw varied performance across downloads, revenue, and weekly active users. These insights, derived from Sensor Tower data, provide a comprehensive look at how these games are faring in the Danish market.
Zombie.io: Potato Shooting by Joy Net Games had a remarkable quarter. Revenue surged dramatically from early April, peaking at around $8.3K by the end of the month. The game maintained strong revenue figures throughout the quarter, ending June with approximately $5.9K. Downloads saw a significant spike in late April, reaching over 3K, and although they tapered off, the game still managed to attract a steady stream of new players, with around 422 downloads in the last week of June. Weekly active users mirrored this trend, peaking at 3.5K in late April and stabilizing around 1.4K by the end of June.
Archero by HABBY exhibited consistent performance in revenue, starting the quarter with $4.4K and experiencing fluctuations, with a peak of $6K in late April. The game concluded the quarter with revenue close to $4.7K. Download numbers were relatively stable, averaging around 140 per week. Weekly active users remained steady, hovering between 1.7K and 1.8K throughout the quarter.
Survivor!.io, also from HABBY, showed a strong performance in both revenue and user engagement. Revenue started at $1.4K in early April, climbing to a peak of $3.6K by early June. Downloads followed an upward trend, peaking at 1.7K in early June. Weekly active users demonstrated robust engagement, growing from 6.2K at the start of the quarter to a peak of 8.3K in early June before settling at 7.5K by the end of the quarter.
Heroes vs. Hordes: Survivor by Swift Games UG experienced a mixed quarter. Revenue saw a peak of $2.8K at the end of April, followed by fluctuations, ending the quarter at approximately $1.4K. Downloads were relatively stable, with a slight peak at 411 in mid-May. The game maintained a consistent number of weekly active users, averaging around 1.8K throughout the quarter.
Azur Lane by YOSTAR LIMITED had a modest quarter in terms of revenue and user engagement. Revenue peaked at $3.1K in late May but generally remained below $2K for most weeks. Downloads were minimal, averaging around 15 per week. Weekly active users stayed consistent, fluctuating slightly around 100 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.